Initialize engine version: 4.6.1f1 (d1db7a1b5196)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvldumd.dll 26.21.14.4587]
    Renderer: NVIDIA GeForce RTX 2070 SUPER
    Vendor:   NVIDIA
    VRAM:     3072 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\dev\master\cd\PCG Simple Game win32\pcgtest2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\dev\master\cd\PCG Simple Game win32\pcgtest2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\dev\master\cd\PCG Simple Game win32\pcgtest2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\dev\master\cd\PCG Simple Game win32\pcgtest2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\dev\master\cd\PCG Simple Game win32\pcgtest2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\dev\master\cd\PCG Simple Game win32\pcgtest2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\dev\master\cd\PCG Simple Game win32\pcgtest2_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\dev\master\cd\PCG Simple Game win32\pcgtest2_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\dev\master\cd\PCG Simple Game win32\pcgtest2_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\dev\master\cd\PCG Simple Game win32\pcgtest2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  5.089 seconds
desktop: 2560x1440 144Hz; virtual: 5120x1440 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: D:\dev\master\cd\PCG Simple Game win32\pcgtest2_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\dev\master\cd\PCG Simple Game win32\pcgtest2_Data\Managed\System.dll (this message is harmless)
UnloadTime: 2.018100 ms
GameManager: generated Landscape Mission: S  Oc Oc E
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

GameManager: generated Mission: 
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 285.
Total: 0.469200 ms (FindLiveObjects: 0.008300 ms CreateObjectMapping: 0.005600 ms MarkObjects: 0.077300 ms  DeleteObjects: 0.028200 ms)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

